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Crisis Core

Posted by jdumervil13 on March 14, 2008

While diehard fans keep waiting for Square Enix to unleash the license-to-print-money otherwise known as the long-rumored Final Fantasy VII remake, they can at least tide themselves over with the upcoming PSP spin-off prequel, Crisis Core. Square has been milking FFVII nostalgia for years with lighter fare like Japan-only mobile games, but based on our time with an early version of Crisis Core, we can confidently say this is the most complex and lavishly produced of all the games based on the bafflingly popular PlayStation original that we’ve seen yet.

That’s not to say it’s necessarily very similar to its predecessor, at least in gameplay terms. Crisis Core drops you in the role of Zack Fair, the elite SOLDIER operative who was only glimpsed in flashback in the original Final Fantasy VII. Like all members of SOLDIER, Zack is a special agent who cleans up after the nefarious Shin-Ra corporation, the organization that owns FFVII’s central city of Midgar, and the one which is quietly sucking dry the life force of the planet. A few hours into the storyline, we haven’t quite figured out where things are going yet. So far, we’ve been chasing after a rogue SOLDIER named Genesis alongside our mentor, a hard but noble agent named Angeal who’s showing plucky young Zack the ropes. Based on what we know about Shin-Ra from Final Fantasy VII, we can’t really blame Genesis for going against the grain, but we’ll see where the story goes from here.

Crisis Core wastes no time pulling at your nostalgic heartstrings. Familiar characters like effete goth heartthrob Sephiroth, spunky little ninja-in-training Yuffie, and austere Tseng of the Turks have gotten plenty of play so far, and we expect a lot more to show up throughout the game. The game’s CG-animated intro movie is highly reminiscent of the original game’s opening sequence (and is also of startlingly high quality, as is all of the CG we’ve seen so far). Even the sound effects that accompany menu selections and such are spot-on re-creations of those in FFVII. Fans will surely be pleased.

The game follows a linear mission structure that has you hanging out at Shin-Ra HQ, receiving orders, heading out into the field to carry out those orders, and ending up back home awaiting your next assignment again. There’s no overworld that we’ve seen yet, but you can at least venture out into Midgar’s underbelly between missions, though we haven’t found much to do there yet, since it’s sparsely populated. We’ve already seen one location, Wutai, that we remember from the original game, as well as a couple of new towns that have seemingly been created just for this game.

So far, the combat system has been the most surprising aspect of Crisis Core to us, since it blends action and more traditional role-playing-style turn-based combat into a fast-paced whole. You’ll control Zack manually, running around and dodging enemy attacks, But you’ll issue standard attack, magic, and item commands from a command bar at the bottom that you cycle through with the shoulder buttons. So if you want to hit an enemy with your sword, you’ll have to target them (the game automatically targets the enemy in Zack’s line of sight) and select the attack command while you’re running around.

There’s also a bizarre slot machine of sorts called the DMW that works during battles, though even in this English build, we haven’t quite made sense of it yet. The DMW will kick in seemingly at random during battles, at which point it will take over the screen and scroll three columns of characters’ faces. Depending on the face matches and the numbers attached, you could become briefly invulnerable or be able to use magic without expending MP, or you may be able to use a flashy animated special attack that sees Zack flying all over the screen and slashing everything to ribbons. As you meet new characters and summoned monsters, their faces will be added to the DMW, giving you more special attacks that may be randomly selected.

You’ve also got a constrained version of FFVII’s materia system here, which lets you equip new materia in slots that will add new physical attack abilities, magic spells, and summons to your arsenal. However, the RPG-style character customization is more limited than you’d expect. In addition to four materia slots, you’ve only got two accessory slots into which you can equip armbands and the like, which will give specific bonuses like an extra 10 percent to your hit points. But there’s no new armor or weapons to collect that we’ve seen so far, which certainly detracts from the gear-lust factor that drives many RPG players.

Crisis Core is very possibly the best-looking game we’ve seen on the PSP so far, not just due to its beautiful CG movies. The in-game cutscenes are surprisingly well animated–better than we’ve seen in a lot of console games–and the character models here exhibit a nice level of detail (though the backgrounds are pretty sparse). We’ve been generally pleased with the voice acting too, though Zack’s such an extreme dude we keep waiting for him to slam a Dew before leaping into his next mission.

The game is less than a month away from US release now, so Final Fantasy VII fans can go ahead and start acting all giddy like they’re so wont to do. If you’re unfamiliar with that seminal 3D RPG, you may find a much higher barrier to entry–but wait for our full review around the time of release for a full summation of Crisis Core’s quality.

-GameSpot

Posted in Action, Cool, Crisis Core, game, Games, Top 10 | Leave a Comment »

Game of the Month & the month for games

Posted by jdumervil13 on March 13, 2008

March is the month when all the best games come out here is the list :

Today's #1 Game

Super Smash Bros. Brawl

Publisher: Nintendo Developer: Game Arts
Platform: Wii Genre: Action
Score: 9.5 Release Date: 03/09/2008
2 Starcraft II

Publisher: Blizzard Entertainment | Platform: PC | Genre: Strategy
release:
TBA
3 Army of Two

Publisher: EA Games | Platform: Xbox 360 | Genre: Action
score:
6.5
4 God of War: Chains of Olympus

Publisher: SCEA | Platform: PSP | Genre: Action
score:
8.5
5 BioShock 2

Publisher: 2K Games | Platform: Xbox 360 | Genre: Action
release:
Q3 2009
6 Bully: Scholarship Edition

Publisher: Rockstar Games | Platform: Xbox 360 | Genre: Action
score:
7.0
7 Grand Theft Auto IV

Publisher: Rockstar Games | Platform: Xbox 360 | Genre: Action
release:
04/29/2008
8 Grand Theft Auto IV

Publisher: Rockstar Games | Platform: PS3 | Genre: Action
release:
04/29/2008
9 Army of Two

Publisher: EA Games | Platform: PS3 | Genre: Action
score:
6.5
10 Warhammer 40,000: Dawn of War: Soulstorm

Publisher: THQ | Platform: PC | Genre: Strategy
release:
03/04/2008

Posted in Cool, game, Games, Top 10 | Leave a Comment »

GOD OF WAR (PSP)

Posted by jdumervil13 on March 13, 2008

The best game of the month came out. God of war chains of Olympus is the best game for psp so far.

god_of_war2.jpg

Ever since its existence was first hinted at on the back of God of War II’s game manual, God of War: Chains of Olympus has been one of the most anticipated games for the PlayStation Portable. Now that the wait is finally over, the question is: Does it deliver? The answer is “yes” almost across the board. The combat, level design, gore, sex, and mythology are all here–albeit in slightly stripped-down form.

God of War: Chains of Olympus’ story takes place before the first God of War game on the PlayStation 2, which is a little confusing because you find yourself trying to remember just what had and hadn’t happened in Kratos’ twisted life at the time of the first game. At this particular point in the God of War timeline, Kratos is a general whose sole purpose is to serve the gods of Olympus. During the course of Chains of Olympus, the gods’ orders create a certain moral dilemma for Kratos, and he finds himself faced with the decision of whether or not to do the bidding of his gods or do what is best for him. The story doesn’t play a prominent role here, but this is God of War, so all you really need to know is why Kratos is pissed off so you can go off and slaughter mythical creatures with reckless abandon.

With few exceptions, the combat in Chains of Olympus is just as you’ve come to know and love. The controls are tight and in general quite good. Learning to evade attacks requires a bit of an adjustment, given that you need to hold both of the shoulder buttons and then move the analog stick, but you get used to it and it works fine. Kratos can make light and heavy attacks using his blades of chaos, and you can perform combos by pressing specific, simple button patterns. Eventually you’ll get your hands on a second weapon, the Gauntlet of Zeus, which is essentially a giant glove that Kratos can use to pummel his foes. It’s a great addition to Kratos’ armament and a ton of fun to use. It’s just too bad that it’s the only alternate weapon in the game. Magic is a bit limited as well, but you’ll eventually acquire a few other abilities. Most useful to us was the first one you get, the efreet, which damaged all nearby enemies; the other abilities were of little use. For every successful kill, you’re rewarded with red orbs that can be used to learn new attacks as well as upgrade weapons and magic. Once again you can find hidden treasure chests that contain red orbs, as well as others that offer gorgon eyes and phoenix feathers. If you collect enough of them, you can increase your overall health and magic meters. Treasure chests and red orbs are actually quite easy to come by, so you should have no problem maxing out all of Kratos’ abilities before the end of the game.

As soon as the opening cutscene ends, you’re thrown right into the middle of an epic battle in which you must defend Attica from the Persian Army and a basilisk, a huge, reptilian beast that the Persian forces unleashed on the city. During the course of the game you’ll fight your way through Attica, some enormous caves, and eventually Hades. Each level is linear, though there are a few branching paths that can be explored to find bonus items. Chains of Olympus is much more combat-oriented than God of War II. You sometimes have to manipulate statues and other items to reflect light or activate a pressure switch to open doors, and you’ll find yourself doing a bit of platforming and swimming, but most often you’re on good old terra firma while battling foot soldiers, sirens, medusas, cyclopes, and other mythical creatures so that you can open a door or break through a magical barrier to get to the next area. The heavier focus on action certainly keeps things moving, and the combat is as awesome as ever, but the occasional bit of puzzle-solving and high-wire acrobatics is missed here.

Of course, there are several extras available once you finish the game. You’ll unlock concept art along with one bonus costume and video by finishing the game on the default difficulty. You can also go back and play through on the ultrahard god mode or try to complete the five tasks in the challenge of Hades, each of which quickly reveals the reason behind its name.

Chains of Olympus delivers almost everything you’d want from a God of War game on the PSP. It’s reasonable to expect a few concessions when a series transitions from a console to a handheld, Chains of Olympus does make a few that are worth noting. The biggest issue the game has is that it does almost nothing new. Even the played-out sex minigame is back for another tryst. Granted, it’s the same formula fans of the series have come to know and love, but it would have been nice for at least a few new gameplay ideas to be introduced. Instead, the game goes the other way and actually feels a little stripped-down in parts; there are fewer weapons, levels, and boss fights, though there are still plenty of quick button-pressing minigames–perhaps a few too many.

It’s also rather short. As far as we can tell, we collected all but one of the hidden chests and still saw the ending credits in less than seven hours. You’re left wanting more because the game is a blast, but it’s still over far too quickly. One thing the developer didn’t compromise is load times. Most areas stream instantaneously, and there are probably less than 60 seconds out of the entire game in which you’re waiting for the next area to load.

Few PSP games can match Chains of Olympus from a visual standpoint, either technically or artistically. Simply maintaining a solid frame rate is impressive enough when you’ve got so many characters fighting onscreen at the same time, but when you toss in lighting and particle effects, moving backgrounds, and lots of blood, it’s even more impressive. The cutscenes alternate between prerendered full-motion video, in-game engine, and concept art brought to life by a bit of animation and camera movement. All three types look fantastic. The levels are varied and expansive, but they don’t quite have the same epic feel as in the previous games. This is partially because the first level is the only one that has a lot of action going on in the distance, but also because the PSP’s screen is small. Likewise, Kratos is sometimes quite tiny and doesn’t look particularly powerful when he’s only two millimeters tall. Kratos doesn’t always appear that small, though, and his movements and attacks are always nicely animated regardless of his stature. If you own a PSP slim and the proper cables, you can make the size issue irrelevant (as well as improve the brightness, which is often really dark) by playing on your television. The textures, which look just fine on the PSP, don’t quite hold up on the big screen, but the rest of the game looks fantastic even when blown up several times on your TV.

Headphones are a must when playing Chains of Olympus; it sounds fantastic. T.C. Carson and Linda Hunt reprise their roles as Kratos and the narrator, respectively, and they once again deliver top-notch performances. The well-known God of War theme is also back, and the whole soundtrack fits the action perfectly. After all, it’s hard not to feel like a total stud with timpani and horns bombastically urging you on.

Like Grand Theft Auto and Syphon Filter before it, God of War successfully pulls off a console experience on a handheld. Some new ideas and a better mixture of puzzles, platforming, and bosses would have been divine, but Chains of Olympus is an excellent game that delivers most of what you’ve been praying for–more God of War.

For those with OE Psp can download it here

http://www.pspisoz.com/modules.php?name=Downloads&d_op=search&query=

Posted in Action, Cool, game, Games, god of war | Leave a Comment »

LIL WAYNE SONGS

Posted by jdumervil13 on January 30, 2008

These are the first 8 track from the carter 3. Enjoy ☺
Tha Carter 3 (Intro)
Did It Before
 How You Like Me Now
Something you forgot
Scarface
World Of Fantasy
 I know the future
Help

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Manga

Posted by jdumervil13 on January 22, 2008

I like reading manga and playing games based on manga so, if anyone knows any manga please i beg of you comment I’m so bored i need something to read on the other hand if anyone want to read some manga take a look at www.onemanga.com it has tons and tons of manga. Naruto, Eye shield 21, Claymore, Death Note, One piece and Love hina.

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eye sheild 21 ep1 [subbed]

Posted by jdumervil13 on January 21, 2008

here you go the first episode of an amazing series have fun^____^

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Naruto Shippuden 43 Eng Sub

Posted by jdumervil13 on January 21, 2008

http://www.veoh.com/videos/v3158562XWRyddR4?searchId=6655200630306286868&rank=1#

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Making Money

Posted by jdumervil13 on January 21, 2008

IF ANYONE WANT TO MAKE MONEY AND HAVE A PAYPAL THEN CLICK GO TO THIS SITE A SIGN UP http://bux.to/?r=JDumervil13

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New (Touch Table)

Posted by jdumervil13 on September 14, 2007

I was blow away when i heard about the touch table. It a table that has a touch surface that can also show all data on an device (ex. Psp, Ipod, Zune) just by placing on the table (no wires). These table will change the way you eat out.

http://www.microsoft.com/surface/

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Air Gear

Posted by jdumervil13 on September 14, 2007

this is one of the shows i am watching so far i like it. i post the first epsiode so, you can see what it about.

Posted in Air Gear | Leave a Comment »

 
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